![]() Create rest curve-should be checked off.Equalize option-click check this option to evenly distribute hair curves across the model’s surface.Points per hair-should be set to 10, this represents the amount of segments per hair.Randomization value-set to 0.5 because a setting of 0 means no randomization while 1 means complete randomization of the hair placement on the model’s surface.Collectively, the U and V settings determine the amount/number of hair curves within the range of each UV.Change the default options to the following: ![]() To create a hair system navigate to the dynamic menu set and click on the Hair-Create hair dropdown menu which opens an option window for your hair settings. The hair system also provides you with the opportunity to adjust your hair choice while working with the hair stimulator. Maya hair system is the feature that allows you create static and dynamic models of any hair type. This allows your model respond to automatic commands. To make the UV of your model non-overlapping in other for your model to respond correctly intuitively to create hair commands, select the Maya_hair model, click on create UVs and select automatic mapping from the polygon menu sets on display. Bo to the edit menu, select the group node and click on the ungroup option before naming your work as Maya_hair. Next, go to the polygon menu, click on edit mesh>duplicate face menu to create a similar object of the surfaces you selected previously. The face mode allows for surface editing now, select the surfaces on your model where you plan to design your human hair by clicking on them. Select your head model by right clicking on it, which will cause some mark-ups to pop up you should then proceed to selecting the face mode. To begin this tutorial, you shall need a head model-which can be picked from Maya’s set templates. In this tutorial, we shall learn the following things:
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